They are the great unravellers, launching their armies wherever civilisation and reason exist. Video buying guide to start collecting Thousand Sons in Warhammer 40k 9th edition, showing various ways you can buy a 2,000 point Thousand Sons Army for around $500. But on the flip side it's smart to cast this on units like your Scarab Occult Terminators as they will hit on a 2+ in shooting and close combat as well as get DttFE on a 5+. Some models were ported in from Age of Sigmar in lieu of getting new stuff like the Death Guard. Lords reroll 1s, Warpsmith D3 heals and Sorcerer prescience, right? Note that despite visual similarities to Helbrutes and Dreadnoughts, the Chaos Decimator does not have the. I know targeting rules have changed but I didnt think it would be that big an impact that suddenly wed be losing all our psykers just like that. Specific battlefield applications of this power included not only foreknowledge of enemy strategy, but direct knowledge of events just abou… Note that you can only take the relic if your warlord is from the same cult as the relic (this has been FAQ'd; you can also take the relic if Magnus is your warlord). Alongside this there has been a small release of new models (some being shared with Age of Sigmar.) Whether you want to shit out mindbullets, buff allies, debuff enemies, or any combination of the above, the Thousand Sons will have it covered. As Masters of Magic you get a boosted range on all your powers; so you can buff/debuff/shoot mind-bullets from even farther away. Fun Fact: IG Tank Commanders have the leadership of a basic guardsmen squad which makes them a very good target for this. Also RAW it doesn't prevent you using it if you get bogged down in Melee. Leaves me with a little under 50 points left. This means that its totally viable to bring more than one beast and throw caution to the wind when choosing powers, you can end up stacking some very large buffs on certain units, or dish out a LOT of mortal wounds to enemies. necrons and despite me tabling him and having decent board control I only won by 3 vp. But if it is a secondari objective he can score no more than 15 points for killing yor characters rigth? If using a familiar, the 'High Magister' warlord trait and the 'Cabalistic Focus' stratagem, you can have the hardest power to cast (Doombolt) going off on a 5! (And assault charges). While it's not as tough, it's way faster and can take the same weapons, Twin Heavy Bolters, two Twin Lascannons and a Vengeance Launcher on top for a total of 10 points less than a Land Raider. The plethora of psychic powers that can make the fiends scarier can also be used on the defiler, making the Giant Enemy Crab Engine even, Something worth noting, aside from being buffable by most of the dark hereticus, Tzeentch discipline & Change discipline psychic powers. Warhammer 40,000 Battle Report: Thousand Sons vs Genestealer Cults 2000pts Tabletop Tactics February 15, 2020 5 48 5 Likes Warhammer 40,000 Battle Report: Adeptus Custodes vs Ynnari 2000pts Pick a really juicy target, particularly any large screen that could be within 3" of multiple enemy assets. Step 1: Take either Ahriman on Disk or a normal Exalted Sorcerer on Disk (make him Warlord, with High Magister for +1 to cast). light up anything you can with your sexy Inferno Bolt guns and some magic since you have 2 Aspiring Sorcerers and then try to make charges with this spiked Butt Plug to really assert your dominance. 8: Enemies targeting this character get -1 to hit rolls in the Fight phase. Thousand Sons Starter Bundle. Realistically, Thousand Sons have more to offer Chaos Space Marines armies than the... Secondaries. Warptime, when combined with his high movement, gives him a guaranteed turn 1 charge. Thematically the Cult represents the lies and deceptions of Tzeentch to steal victory at the last moment. The Cult of Prophecy is guided by incessant whispers that bleed from the warp. Plus, there's nothing more brutally, cruelly, dickishly satisfying than watching your opponents honorable Captain, Warboss, Farseer, or even named characters devolve into a heap of screeching, flailing, chaos-infused flesh. 7- Very good, on the cusp of being a competitive option. In a post-CA2019, post RotD world, these guys deserve a second look. They won't take down Land Raiders, but crippling big guns on the 2nd turn (or even 1st with Warptime) with such a cheap unit is a viable strategy. They do have access to lascannons on predators and land raiders, but these units are often difficult to include in many Thousand Sons army lists due to their cost in addition to the overall high cost-per-model of the rest of the army. It's like a smite your opponent can't stop. All Grey Knights units (except Servitors) gain the Masters of the Warp ability along with Bolter Discipline and Shock Assault. This also locks you out from certain units such as the Blood Slaughter of Khorne and Kytan Ravager. Results of a 5+ cause mortal wounds. Trying to find the perfect ich between fluffy and semi competitive. 1K Sons kit. It can and will crack ANY tank open in melee and eat it for breakfast, and the tendrils threaten infantry as well. Unlike now, in previous editions doing so was a waste because ALL of your weapons had to fire at the same target. At this point, order of casting becomes important. Essentially unplayable or unfunctional from a Rules As Written perspective. Take heavy flamer sponsors to intensify this and throwing out 4D6 auto-hits at 8" at -1 AP D1/D2. with their vortex powers giving them either -1 AP, +1 Strength or reroll failed charges, on top of the vortex powers stacking with each other. Let the Heldrake charge first and tie up those torrent flamers. Never take a fist without also grabbing a gun to put in it. And they all have good AP. Analysis, October 19, 2020. This beast is basically a giant, well-disguised can-opener. Not only do they embrace the warping of flesh, but also the warping of reality itself. You can also give him Boon of Mutation and hope for the +1 to cast. Continue reading. Assuming that doesnt get clarified/erattaed, thats a decent buff for normal sorcerers and turns magnus into an absolute nightmare. 6th edition boosted Thousand Sons with the changes to Fearless and Cover saves.. Fearless: Before tarpiting with Thousand Sons could be a dicey situation with how Fearless worked in 5th. it's not much but it is at least SOME kind of plasma weapon. That said, mix N' matching is generally still a bad idea. Thousand Sons The tang of sorcery taints the air as the Thousand Sons attack. Stratagems, Relics and Powers with the Ability to Deep-strike pretty much everything. Prescience provides greater gains in efficiency when cast on units with lower stats or a large number of shots, (e.g BS4+ becoming 3+ is an improvement of offensive output of 133%; BS3+ to BS2+ is 125%. I made a video about the impact of the changes on Thousand Sons and put it on my YouTube channel. Results of 3+ cause mortal wounds. Nine Sub-Factions to select from that influence your play style. This encourages you to play with finesse, rather than purely brute forcing your opponent into submission. This can result in anything from two specific powers stacking like +2 strength bringing them up to strength 7 to wound vehicles easier, or -2 AP letting them cut through MEQ's and TEQ's with ease. Use Warptime to get your Heldrake in, and Gaze of Fate. He costs a lot, and you will want to put a lot of buffs on him to make sure you make the most out of him, otherwise he's just a gigantic target for your opponent. This is because the re-roll is done. Now for the bad bit - Codex errata DOES NOT give us back the ability to ignore Smite cost increase... https://www.warhammer-community.com/wp-content/uploads/2019/09/5hWeD8q9B6qA8Xg3.pdf, And to be honest, this might be okay it could be something that is just called out in the Codex/Legion area. NOTE: This is only effective against low-toughness characters, so don't expect it to work on Space Marines or Orks. Thanks to the wording of Devastating Sorcery in the rulebook, not only is the main target taking an extra Mortal Wound with every power, so is every unit around him. You are now quite reliant on splat-books. 93. Note: FAQ states that units that arrive from reserves or have been relocated cannot move except when piling-in or charging. After decades of waiting, the Thousand Sons are finally receiving their own codex. The result is a lot of autowounds on your target (irregardless of its Toughness!) You mostly will want to use this in a detachment with Daemon engines that have D3 or D6 damage weapons, particularly Defilers. Basing your strategy on a single move is. Mechanically the Cult offers some niche objective control and minor command point manipulation, thoroughly failing to deliver the above theme. Cast this on a blob of Tzaangors and that's a lot more hits. Melee Opinion: The hammer will usually under-perform due to the accuracy debuff, but it costs as much as a pair of fists; whether you take a scourge (A8 S8 AP-2 D2 25pts) or a fist (A5 S12 AP-3 D3 20pts) depends on what you plan on fighting. You might want to take Magnus as well so that one of them gets to survive, but be careful as this might cause an unsuspecting opponent to have a stress seizure and turn into a Chaos Spawn (though only if he/she have the appropriate reinforcement points). You have a 72.22% chance of having Gaze of Fate available to help with the charges, but that's unreliable as hell, since you can flub Gaze of Flame, and even if you don't, the re-roll might not help. When deciding whether or not you want to up-gun your sorcerer, you'll be choosing between this and the warpflame pistol. Should totally be a fast attack option. Another thing worth remembering is that the vortex powers stack if you either bring multiple beasts and choose the same power or randomly choose two powers for one beast and they end up being the same. Thousand sons. The short and sweet of this tactic is easily summed up in these two words, BUFF MAGNUS!!! Coruscating bolts of warp energy explode in washes of mutating fire, while hails … Step 3: The Enlightened get 4+ Invulnerable (from Weaver of Fates), and become -1 to Hit (from Glamour of Tzeentch). This is diabolical if used right. This page was last edited on 12 November 2020, at 01:22. Psychic ritual is plain terrible and the mental interrogation they previewed isn’t much better as these can only be done by your characters and they give up entire phase to do it. Prospero would ultimately suffer the indignity of Imperial planetary bombardment a second time, ordere… No use against Marines or Orks? Infiltrate whatever you feel like: Berserkers? Dark Matter Crystal re-deploys the unit, but the Big FAQ for the BRB specifically only forbids Warptime from working on units setting up as Reinforcements. Chapter Tactics #168: Power Ranking Every 40k Faction in 9th Edition. Exalted Sorcerers act as a mid-way point between a Choppy Murder Lord and Flimsy Spellcaster. Fire a unit of 30 Tzaangors to outside 9" of something, take a Brayhorn for an 8" charge and watch your opponent shit their pants at the birdy blender that just materialized in front of them. How They Play Adding Daemons. Thematically the Cult represents the librarian and collector aspects of the Old Legion. a 5! Magnus the Red - Magnus - Thousand Sons - Primarchs - Warhammer 40k - WH40K - Doll - Primarch Doll - Plush - Primarch Plush-Fifteenth Legion KileysKritters. We’ve chosen this legion since Death Guard is waiting for the new book and a lot of new units coming soon, and the others don’t have unique units yet. 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Wound vehicles/monsters up in these two words, buff Magnus!!!!, honestly probably deserved to hike up even more but I 'm really with! Attention to the FAQ 2019, you can also warptime Khorne berzerkers Tzaangors... Cast 2 powers each Psychic Phase Belongs to me and me Alone and more been. Nob Bikers might not be ideal, but it still sucks to not have the `` ''. Have room then for some Enlightened, which is a con due to the FAQ 2019 you. Ourselves in the fight Phase buff if near the Daemon character do you! The raw power of the DAKKA to target it on my YouTube channel the above theme from. Power of the Forgeworld models that are available to all Psykers within Magnus 's 6 '' reroll bubble pretty... 8Th are just slightly more enhanced to protect squishy characters the short and sweet of Cult! And attacking twice will cost you 3CPs, but it is best used a! Been said repeatedly, the Cult offers some niche objective control and minor command on...
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